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- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ FLCS MACRO DEFINITION FILE TEMPLATE ║
- rem ║ Macro Definition File For: US NAVY FIGHTERS BY ELECTRONIC ARTS ║
- rem ║ ║
- rem ║ Created By: BUZZ HOFFMAN Date: 9/14/94 ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
- ~╔═════════╗
- ~║THROTTLE ║
- ~╚═════════╝
- EngineStart = 2
- ThrottleUp5% = 8
- ThrottleDown5% = 7
- EngineOff = 1
- MaxThrottle = 5
- CruiseThrottle = 4
- AfterburnerOn = 6
- Throttle50% = 3
- @Digital2 = THR 2 5 1 1 2 3 4 5 6
- ~╔════════════╗
- ~║ T/O & LAND ║
- ~╚════════════╝
- GearUpDown = g
- FlapsUpDown = f
- Hook = h
- NextWaypoint = w
- PrevWaypoint = W
- ~
- ~
- ~
- ~
- ~╔══════════════╗
- ~║VIEW COMMANDS ║
- ~╚══════════════╝
- CockpitOnOff = BSP
- LookFront = F1
- LookUp = F3
- LookBack = F2
- OutsideView = F10
- PadlockView = F4
- Player-MissileThr = F5
- Player-Wingman = F6
- Player-Target = F7
- Target-Player = F8
- FlyBy = F9
- Tower-Player = F11
- Missle-Target = F12
- RotateViewLeft = LAROW
- RotateViewRight = RAROW
- RotateViewUp = UAROW
- RotateViewDown = DAROW
- ZoomViewIn = =
- ZoomViewOut = -
- ~
- ~Page [1 of 5]
- ~Rel To Target:
- ~──────────────
- LookFront = ALT F1
- LookUp = ALT F3
- LookBack = ALT F2
- OutsideView = ALT F10
- PadlockView = ALT F4
- Player-MissileThr = ALT F5
- Player-Wingman = ALT F6
- Player-Target = ALT F7
- Target-Player = ALT F8
- FlyBy = ALT F9
- Tower-Player = ALT F11
- Missle-Target = ALT F12
- ~
- ~Rel To Missile:
- ~───────────────
- LookFront = CTL F1
- LookUp = CTL F3
- LookBack = CTL F2
- OutsideView = CTL F10
- PadlockView = CTL F4
- Player-MissileThr = CTL F5
- Player-Wingman = CTL F6
- Player-Target = CTL F7
- Target-Player = CTL F8
- FlyBy = CTL F9
- Tower-Player = CTL F11
- Missle-Target = CTL F12
- ~
- ~
- ~╔═══════════════╗
- ~║FLIGHT CONTROLS║
- ~╚═══════════════╝
- AutoPilot = a
- AirBrakeOnOff = b
- WheelBreakOnOff = b
- LeftRudder = END
- RightRudder = PGDN
- PitchUp = UAROW
- PitchDown = DAROW
- RollLeft = LAROW
- RollRight = RAROW
- JettFuelTank = J
- JettisonStores = K
- ~
- ~
- ~Page [2 of 5]
- ~╔════════════╗
- ~║HUD COMMANDS║
- ~╚════════════╝
- Nav/WeaponHUD = n
- DimHUD = SHF [
- BrightHUD = SHF ]
- ~
- ~╔══════════════╗
- ~║RADAR COMMANDS║
- ~╚══════════════╝
- TgtNextL-R = ENT
- TgtCenterObject = '
- TgtNextDist = t
- TgtPrevDist = T
- ToggleSeeker = r
- ToggleIRSeeker = i
- ToggleHarmSeeker = m
- ToggleRadarHistory = y
- ZoomPopUpIn = /N .
- ZoomPopUpOut = /N ,
- IncrRadarGain = s
- DecrRadarGain = S
- ~
- ~
- ~╔════════════════╗
- ~║WEAPONS COMMANDS║
- ~╚════════════════╝
- FireInternalGun = TAB
- FireWeapon = SPC
- NextWeapon = [
- PrevWeapon = ]
- ~
- ~
- ~
- ~
- ~
- ~╔═══════════════╗
- ~║COUNTERMEASURES║
- ~╚═══════════════╝
- Chaff = INS
- Flares = DEL
- Chaff&Flare3X = INS DEL DLY(500) INS DEL DLY(500) INS DEL
- Chaff&Flare1X = INS DLY(500) DEL
- IFFSquawk = u
- RadarIRJammer = j
- ~
- ~
- ~Page [3 of 5]
- ~╔═══════════════╗
- ~║CHEAT COMMANDS ║
- ~╚═══════════════╝
- DirNearestEnemyAir = CTL z
- DirNearestFriend = CTL a
- DirNearestEnemyGnd = CTL x
- DamageReport = d
- EnvelopeWindow = !
- FwdViewWindow = @
- CheckSixWindow = #
- GunCameraWindow = $
- RWRWindow = %
- NavWindow = ^
- WeaponStatusWindow = &
- SystemStatusWindow = *
- RadarWindow = 9
- CurrentViewInWin = v
- ~
- ~╔════════════════╗
- ~║WINGMAN COMMANDS║
- ~╚════════════════╝
- GoStraight10Secs = ALT 1
- BreakLeft180 = ALT 2
- BreakRight180 = ALT 3
- BreakLow70 = ALT 4
- BreakHigh70 = ALT 5
- LeftOffset = ALT 6
- RightOffset = ALT 7
- LowApproach = ALT 8
- HighApproach = ALT 9
- EngMyTarget = ALT e
- EngMyInForm = ALT r
- EngAllClass = ALT w
- ProtectMe = ALT p
- Disengage = ALT d
- BugOut = ALT b
- ~Formation Commands:
- ~───────────────────
- Echelon = ALT t
- HorizSpacing = ALT h
- VertSpacing = ALT v
- Medium/Loose = ALT c
- ~
- ~
- ~
- ~
- ~
- ~Page [4 of 5]
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem
- rem In order to use analog throttle with the FLCS, simply delete any
- rem reference to 'THR' in your B50 file. Digital throttle is specified as
- rem follows:
- rem
- rem @DigitalThrottle = THR a b c d [e f g h i]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'THR 1' and sims which use sequential characters require 'THR 2'.
- rem The remaining parameters (b thru i) are used as follows:
- rem
- rem b = number of throttle steps to reach full throttle
- rem c = number of afterburner steps (use '0' if none)
- rem d = throttle increase character (THR 1) or sequence of characters
- rem from min-max throttle if THR 2
- rem e = throttle decrease character, if THR 1, or sequence of
- rem characters used in afterburner, if THR 2
- rem
- rem The remaining arguments [f g h i] only apply to THR 1 simulations:
- rem
- rem f = character that enters afterburner
- rem g = character that exits afterburner
- rem h = character that increases afterburner
- rem i = character that decreases afterburner
- rem
- rem
- rem @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
- rem
- rem The @StandardViews1 macroname can be used to assign keys for the
- rem different positions of the hat 1 switch on your FLCS. In order to use
- rem the @StandardViews1 macro in your .B50 file, you must replace the
- rem letters a,b,c,d, and e above with the proper keypress designations from
- rem your flight simulation. Similar macros can also be created for hat
- rem switches 2 thru 4.
- ~╔═══════════════╗
- ~║SYSTEM COMMANDS║
- ~╚═══════════════╝
- TimeCompressCycle = c
- SlowMotionTime = C
- PauseGame = CTL p
- EndMission = CTL q
- Exit-DOS = CTL c
- SoundsOn/Off = CTL s
- PullDownMenus = ESC
- RightShift = RSFT
- ~
- ~╔══════════════╗
- ~║DELAY COMMANDS║
- ~╚══════════════╝
- Delay50ms = DLY(50)
- Delay100ms = DLY(100)
- Delay500ms = DLY(500)
- ~
- ~
- ~
- ~
- ~
- ~Page [5 of 5]
-